#include "AppDelegate.h"
#include "HelloWorldScene.h"
#include "Config.h"

USING_NS_CC;

AppDelegate::AppDelegate() {

}

AppDelegate::~AppDelegate() 
{
}

bool AppDelegate::applicationDidFinishLaunching() {
	srand(time(NULL));

	// initialize director
	CCDirector* pDirector = CCDirector::sharedDirector();
	CCEGLView* pEGLView = CCEGLView::sharedOpenGLView();

	pDirector->setOpenGLView(pEGLView);

	// turn on display FPS
	pDirector->setDisplayStats(true);

#ifdef DEBUG
	pEGLView->setFrameSize(RESOLUTION_WIDTH/2, RESOLUTION_HEIGHT/2); // Build -> delete this row
#endif // DEBUG

	pEGLView->setDesignResolutionSize(RESOLUTION_WIDTH, RESOLUTION_HEIGHT, kResolutionShowAll);


	// set FPS. the default value is 1.0/60 if you don't call this
	pDirector->setAnimationInterval(1.0 / 60);

	// create a scene. it's an autorelease object
	CCScene *pScene = HelloWorld::scene();

	// run
	pDirector->runWithScene(pScene);

	return true;
}

// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void AppDelegate::applicationDidEnterBackground() {
    CCDirector::sharedDirector()->stopAnimation();

    // if you use SimpleAudioEngine, it must be pause
    // SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
}

// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground() {
    CCDirector::sharedDirector()->startAnimation();

    // if you use SimpleAudioEngine, it must resume here
    // SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
}
